Science/chemistry/environment Production/maintenance Virtual/Augmented reality Gamification

Project description

By basing its process on both VR-training value (immersion, "try and fail", experimenting with no risks, etc.) and a training process based on learning theories, The Pharmaverse intends to overcome challenges met by the pharmaceutical ecosystem, such as talent shortage, exponential production of knowledge and its share.

Issue addressed by the project

Répondre à la pénurie de talent dans l'industrie Bio-pharmaceutique en utilisant les technologies immersives

Solution(s) brought by the project

    Project need(s)